/*
-----------------------------------------------------------------------------
This source file is part of Labor3D
(Labor 3D Graphics Engine)

Copyright (c) 2009-2020 Rock Mao
* creator : Rock Mao
* created : 2009-5-3   22:29
* filename: LaborCoreInclude.h
-----------------------------------------------------------------------------
*/

#ifndef __LABORCOREINCLUDE_H__
#define __LABORCOREINCLUDE_H__
#include "LaborCoreDef.h"
#include "Renderer/LaborFrustum.h"
#include "Renderer/LaborCamera.h"
#include "Renderer/LaborIndexBuffer.h"
#include "Renderer/LaborVertexBuffer.h"
#include "Renderer/LaborTexture.h"
#include "Renderer/LaborRenderSystem.h"


#define PATH_SPLITTER1 '\\'
#define PATH_SPLITTER2 '/'

#ifdef _WIN32
#define PATH_SPLITTER '\\'
#define PATH_SPLITTER_STRING L"\\"
#define PATH_DOTSLASH L".\\"
#endif

#ifdef _UNIX
#define PATH_SPLITTER '/'
#define PATH_SPLITTER_STRING L"/"
#define PATH_DOTSLASH L"./"
#endif


typedef char xint8;
typedef unsigned __int32 xint32_u;



NAMESPACE_LABOR3D_BEGIN



NAMESPACE_LABOR3D_END

#endif